Generally speaking this a WoW related blog but I’m a gamer and enjoy several flavors of games. The other game I spend my time on is Rock Band. I began playing about 2 months before Rock Band 2 was launched. Prior to that I had never touched Guitar Hero or any other ‘instrument simulator’ in my life. I fell in love with Rock Band immediately. I purchased Rock Band 2 the day of the launch and downloaded about 60 songs since. I play guitar, bass and vocals on expert. (the drums on medium/hard…depending on the song)
As many of you know Harmonix recently launched The Beatles: Rock Band. A friend of mine purchased it for the Wii and said it was really fun. She lives in California. I live in Alabama. So, I didn’t really get the chance to try it out for myself on her Wii. Well, I have a college buddy who lives in Portland who plays Rock Band with me over XBOX Live. We like to play the very challenging songs together. It turns out that he purchased the game as well.
Well, this last weekend my roommate rented The Beatles: Rock Band and we spent several hours on Friday night playing with my college buddy. I was guitar, my roommate was bass and my buddy plays drums. I should point out that I am not a fan of The Beatles. They have their share of catchy songs but I give them no credit as great artists. They are rather a group of musicians, who are moderately talented, who happened to fall into something original. They were a fucking boy band, for christ’s sake.
One can argue taste all day long so I will not continue along with this discussion. So, back to the game. Well, we jumped on and noticed some immediate differences between Rock Band 2 and The Beatles: Rock Band. Many differences were neither ‘improvements’ or ’shortcomings’ – they were just differences. Some differences took me a few moments to get used to. Some I didn’t like. Some were of no consequence to me. There weren’t really any improvements from what I saw.
My first stumble was that the track that the notes come down on was very short as compared to Rock Band 2. That is, when a note is coming down the ‘fret’ it can sneak up on you because there isn’t a great deal of ‘fret’ to look at. Does that make sense? It’s really just a matter of the prospective of the graphic. In Rock Band 2 the ‘fret’ is angled more acutely and you can see a greater distance down it. So, when a note is incoming you have more time to prepare for it. This was just a difference that I needed to get used to. Neither an improvement or shortcoming.
The second stumble was that the art from the background was unbelievably distracting. Come on with the psychedelic colors already. The spinning, twisting and colors distracted from the notes so much it was borderline dizzying. When you go into overdrive you can barely make out your fret during some art sequences. The art in The Beatles: Rock Band was much more of a point-of-attention than in Rock Band 2. That is, it was apparent that the developers wanted much more time and effort put into the art for The Beatles: Rock Band. The problem was it was too distracting to the game play mechanics. Major short coming.
The third stumble is that the game is unbelievably short. Oh, my. My roommate and I ran through the entire Story Mode in just a few hours. Not bad for a rental, but to buy the game would be insane. Why spend $60 when you can spend $6 and get the exact same experience? It comes down to an argument of repeatability. I can’t foresee any reason why I’d want to play any of these songs again. I suppose if one were an avid Beatles fan it might be worth $60. Of course, you can probably buy a CD compilation for $60 that will have more than 45 songs in it. Not impressed…
The fourth stumble was the difficulty of the game. Not once did I fail when I played it. Not once did I have a ‘oh, shit’ moment. There was simply no challenge in the game. I got 5 gold stars the first time through on many of the songs. Granted they were among the easier songs – but there just weren’t that many difficult songs to choose from. I believe my worst performance was 82% or so. This leaves a lot of room for improvement but many of the tier 7 Rock Band songs required me to play for hours to beat it. There are still some songs I can’t beat and many that I get sub 80% on. So, to fly through the entire game scoring over 90% on probably 42 of the songs means that the game is just too damn easy.
My final thought is related to the intentions of the developers. (and perhaps George Harrison’s son – who was directly involved in the ‘direction’ of the game) This game was fully intended as a core to a plethora of DLC songs. That is, they created this song fully intending to have their audience pay another $40 to $50 (at least) to download more songs for the game. Why do I think this? Even though I’m not a Beatles fan I know what are the ‘good’ songs. There were maybe 5 songs on the whole game that I could stand – let alone enjoy. Now, I will admit there are about 8 to 10 Beatles songs that I find catchy and entertaining to some degree. I know this set of ‘greatest hits’ was intentionally avoided to cause people to pay for them later. What a crock of horse shit! Good marketing on their part? Probably. Does that make it any less coercive? No.
I know, I know…people aren’t forced to pay for the DLC…blah, blah, blah. It’s just a matter of ethics, in my opinion. They knew full well what they were doing and the primary purpose was to get more money out of people. People will argue “that’s capitalism”, which is just a poor position to hold. Telling me the name of the economic system that supports this behavior does not justify it.
Let’s say I was designing a Rock Band game specifically around Led Zepplin (oh, god…that would be awesome if it was done right) but decided not to include Black Dog, Kashmir, Stairway to Heaven, Living Loving Maid, Ramble On, Over The Hills and Far Away or D’yer Mak’er. So many Led Zepplin fans would purchase the game because they love Led Zepplin only to be disappointed when they found out their favorite songs were intentionally left off because the developers wanted them to pay for them later. That is just a coercive thing to do. It’s unethical and the fact that we have an economic system that supports it is simply staggering.
In conclusion, if you are a die hard Beatles fan and want to support them in everything they do or are a part of then I say: Go for it. For the rest of us who don’t really care for the Beatles, prefer to have a game with depth, challenge and meaning or would rather get what you pay for then I say: Skip The Beatles: Rock Band and stick with Rock Band 2. If you spend $60 on DLC you’ll likely get a list of songs that have more of your favorites than the entire The Beatles: Rock Band will. Sure you can’t buy 45 songs with $60 from the Rock Band 2 DLC but I guarantee you won’t get a shit ton of stupid songs – because you decide which songs to buy.
Stupid song in The Beatles: Rock Band – about 35
Meh songs in The Beatles: Rock Band – about 5
Pleasant songs in The Beatles: Rock Band – 3 (Ticket to Ride, Come Together and While My Guitar Gently Weeps)
Potentially good songs that were omitted from The Beatles: Rock Band because the producers knew people would dish out extra money in DLC to get them but should have been included in the original because of their obvious ‘greatest hits’ status – Let It Be, Yesterday, All My Loving, Please Mister Postman, Love Me Do and Ob-La-Di, Ob-La-Da. I’m sure the Beatles fans would have a more extensive list than what I came up with here.
Now, admittedly, I only played the guitar part throughout the entire game. Perhaps the other instruments are more challenging, fun and worth while. If so, then John Lennon was a shitty guitarist.